ShaderNodeTexture3dΒΆ
Reads a point cloud file. This node returns the filtered color value from a point cloud file.
P
The input position used for point cloud lookup.
N
The input normal used for point cloud lookup.
Blur
Surfel filtering window scale. The higher the value, the blurrier the result. Too low values (typically below 1.5) will result in aliasing and even black spots.
Bake 3D
Opens a linking view in the FileIn<->RenderPass mode. The pass must be a Bake 3D.
Output
Selects the connected Bake 3D output to read from.
Filename
Filename of the point cloud to read from.
Output
Name of the output to read from.