ShaderNodeTexture3dΒΆ

Reads a point cloud file. This node returns the filtered color value from a point cloud file.

P

The input position used for point cloud lookup.

N

The input normal used for point cloud lookup.

Blur

Surfel filtering window scale. The higher the value, the blurrier the result. Too low values (typically below 1.5) will result in aliasing and even black spots.

Bake 3D

Opens a linking view in the FileIn<->RenderPass mode. The pass must be a Bake 3D.

Output

Selects the connected Bake 3D output to read from.

Filename

Filename of the point cloud to read from.

Output

Name of the output to read from.